Exile Issue 1 Released

Posted on Tue 27 April 2010 in Development • Tagged with Comics, Exile, Exile Issue 1, Game Dev, Games, Actionscript, Flash, Flex

Exile Issue 1 Cover

The game I've been working on at my day job has been released. The first issue of Exile is available today, and if you order now for $8 you get the remaining 3 issues delivered digitally when they are released.

Exile is unlike most games and most graphic novels ...


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Don't Get Shot Released

Posted on Tue 27 April 2010 in Development • Tagged with Actionscript, Flash, Game Dev, Exile, Games

Don't Get Shot

The minigame I've been working on at my day job has been released, play "Don't Get Shot" free at Kongregate. This minigame is released in support of the release of the first issue of Exile.

The game is a reversal on the popular top down shmup genre, in ...


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ImageMagick Split and Join a Sprite Sheet

Posted on Tue 09 February 2010 in Development • Tagged with Game Dev, Linux, Shell Scripting

Continuing the Flixel theme that seems to be brewing here, I found a good way to transform images from full dimension art to sprite sheets. This is useful when converting an image into a sheet compatible with the Flixel tile and map system. In my case I am using it ...


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Flixel Pixel Perfect Collisions

Posted on Sun 31 January 2010 in Development • Tagged with Actionscript, Flash, Flex, Game Dev

I haven't found a decent source of information about this on the interwebs so I thought I'd share my findings. Flixel doesn't have any built in pixel perfect collision support, it just assumes that you are using square (or at least rectangle) sprites and don't use ...


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